Thursday, February 5, 2015

New OpenGL samples and techniques

It's been a while :) Though many cool things happened in the last year. Next to a very exciting roadtrip visiting several national parks in California with friends, I was glad to present at GTC Order Independent Transparency in San Jose and at SIGGRAPH rendering techniques in Vancouver. More recent work has been surfacing lately as well.

The NV_command_list extension has been disclosed at SIGGRAPH Asia, and I am very happy to work on it with Pierre Boudier and Tristan Lorach.

Several samples I've worked on can now be found at GitHub. More are to come (oh well readme writing and documentation...).

gl_command_list_basic


gl_occlusion_culling


gl_cadscene_rendertechniques