Tuesday, August 11, 2009

the new siggraph stuff

just looking at the various stuff coming from siggraph (check Atom blog for some onsite info)

light propagation (first bounce GI) in CryEngine3
http://www.crytek.com/technology/presentations/

And more links from siggraph at beyond3d and another interesting slides by Epic's Tim Sweeney

on a side-note, I did not go for the GC in C, but use a more simple refcounter similar to boost's shared/weak pointers with a dedicated allocator.