pixel jet stream

Saturday, January 1, 2011

estrela as shader editor

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Recently doing more work with Lua and Cg/GLSL again, hence added a couple features to estrela editor . Lua wise I had added some experimenta...
Monday, July 5, 2010

3point shader

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So long no updates, well mostly I am still working on PhD stuff. Finally the publication on smartvisibility rendering techniques for medical...
Saturday, November 14, 2009

function call highlighting

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I am quite a visual assist addict, and miss some of its features in other IDEs. For luxinia's Lua and Cg use, I tweak the estrela editor...
Wednesday, October 14, 2009

the realtime GI course

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Thorsten just told me about the realtime GI course (Siggraph 2009) being available online http://www.cs.ucl.ac.uk/staff/j.kautz/RTGICourse/ ...
Friday, September 18, 2009

the virtual endoscopy

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Here you can see the lung. For a upcoming presentation, I've been messing with some settings with the endoscopy system I've develope...
Friday, August 28, 2009

the simple cuda test

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The refactoring and rewriting of luxinia's internals goes on, prior open sourcing the full project (cleaning up code and trying to apply...
Tuesday, August 11, 2009

the new siggraph stuff

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just looking at the various stuff coming from siggraph (check Atom blog for some onsite info) light propagation (first bounce GI) in CryEngi...
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pixeljetstream
Germany
My name is Christoph Kubisch and my passion is 3d graphics programming and hardware rendering research (NVIDIA DevTech). Before coding I did 3d lowpoly models and animations for games (mostly quake mods) or simulations. This blog is about graphics programming as well as tools for dcc. It is a personal blog and doesn't necessarily reflect the opinions of my employer. @pixeljetstream
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