pixel jet stream
Friday, February 6, 2015
Life of a triangle - NVIDIA's logical pipeline
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Hi, while gathering public material on how the hardware works, I tried to create a compressed architecture image. It is based on images and ...
Thursday, February 5, 2015
New OpenGL samples and techniques
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It's been a while :) Though many cool things happened in the last year. Next to a very exciting roadtrip visiting several national parks...
Thursday, January 16, 2014
Alles Im Fluss - open beta :)
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For the start of the new year I am happy to announce that a long time project (dating back to 2008) finally is ready for public. "Alles...
Saturday, March 30, 2013
Simple GLSL compilation checker
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As NVIDIA's Cgc is getting kinda dated (it is able to compile GLSL as well), threw together a simple commandline tool for basic offline ...
Sunday, June 3, 2012
tangent space can cost extra money
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Although tangent space normal mapping is used for a while in games now. There is still often one major flaw left in the asset pipeline: Unsy...
Friday, September 9, 2011
mini lua primer
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------------------------- -- tables are general container can be indexed by anything (numbers, -- tables, strings, functions...) local fu...
Saturday, January 1, 2011
estrela as shader editor
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Recently doing more work with Lua and Cg/GLSL again, hence added a couple features to estrela editor . Lua wise I had added some experimenta...
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