pixel jet stream

Monday, July 5, 2010

3point shader

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So long no updates, well mostly I am still working on PhD stuff. Finally the publication on smartvisibility rendering techniques for medical...
Saturday, November 14, 2009

function call highlighting

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I am quite a visual assist addict, and miss some of its features in other IDEs. For luxinia's Lua and Cg use, I tweak the estrela editor...
Wednesday, October 14, 2009

the realtime GI course

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Thorsten just told me about the realtime GI course (Siggraph 2009) being available online http://www.cs.ucl.ac.uk/staff/j.kautz/RTGICourse/ ...
Friday, September 18, 2009

the virtual endoscopy

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Here you can see the lung. For a upcoming presentation, I've been messing with some settings with the endoscopy system I've develope...
Friday, August 28, 2009

the simple cuda test

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The refactoring and rewriting of luxinia's internals goes on, prior open sourcing the full project (cleaning up code and trying to apply...
Tuesday, August 11, 2009

the new siggraph stuff

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just looking at the various stuff coming from siggraph (check Atom blog for some onsite info) light propagation (first bounce GI) in CryEngi...
Saturday, August 8, 2009

the idtech5 virtual texturing

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just saw this http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf on gamedev, some slides about the virtual texturing in idtec...
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pixeljetstream
Germany
My name is Christoph Kubisch and my passion is 3d graphics programming and hardware rendering research (NVIDIA DevTech). Before coding I did 3d lowpoly models and animations for games (mostly quake mods) or simulations. This blog is about graphics programming as well as tools for dcc. It is a personal blog and doesn't necessarily reflect the opinions of my employer. @pixeljetstream
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